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The Dirtywave M8 Looks Intimidating. Is It Actually Hard to Learn?

11 minutes ago
6 min read

I've been curious about the Dirtywave M8 for a couple of years, but trackers have always been a little intimidating to me. Instead of pads, piano rolls, or the familiar timelines found in most music software, you're greeted by columns of numbers and letters that can look more like a spreadsheet than an instrument.


When the full Dirtywave M8 software arrived on iOS for $30, curiosity finally got the better of me. Rather than studying the manual first, I decided to see how far I could get simply by opening the app and trying to make something. I have a little experience with the Polyend Tracker, but the M8 is different enough that I was still essentially figuring out its workflow as I went.


What surprised me was that the hardest part wasn't actually making music. It was understanding how the M8 organizes it.

Watch along with my first Dirtywave M8 session, or read my first impressions below.

Why the Dirtwave M8 (and Trackers in General) Feels So Intimidating

Most music gear gives you obvious clues about how you're supposed to interact with it. A row of sixteen pads probably represents sixteen steps. A keyboard tells you where the notes are. A waveform practically invites you to start chopping it.


A tracker is different. You're looking at notes, instrument numbers, values, effects, and hexadecimal numbers arranged vertically across the screen. Even with some experience using the Polyend Tracker, opening the M8 for the first time felt like learning another musical language.


That unfamiliarity can make trackers seem much more complicated than they actually are. Once I started navigating the M8, I realized that a lot of the initial confusion came from terminology and organization rather than the actual process of making music.


Understanding Songs, Chains and Phrases

The biggest concept I needed to understand was how the M8 organizes a track. Instead of immediately presenting you with a traditional pattern, the workflow is broken into different levels involving songs, chains, phrases, and instruments.


A phrase is where I could actually start programming notes and events. Chains let those phrases become part of a larger structure, while the Song view organizes everything across the M8's eight tracks. Once I understood that hierarchy, the interface started making considerably more sense.


It also gave me an early glimpse at why people get so deep into trackers. That extra structure initially creates a learning curve, but it also gives you an enormous amount of control over how musical ideas are reused and arranged. I was still figuring out the relationship between everything by the end of my first session, but the interface no longer felt like a wall of mysterious numbers.


The Dirtywave M8 Starts Making Sense Once You Find Its Navigation

Dirtywave M8 iOS
The Dirtywave is more like playin a videogame with a controller. Everything is done using the d-pad and the edit, option and shift buttons.

One of the most useful discoveries during my first session was simply understanding how much of the M8 revolves around navigating between its different views. Once I figured out how to move between the Song, Chain, Phrase, Instrument, and other sections, I stopped feeling like I was randomly pressing buttons and started understanding where I needed to go.


There are still plenty of button combinations to learn, and using touchscreen arrows on the iOS version isn't always my favorite way to navigate. I was initially disappointed to discover that I couldn't simply interact directly with everything on the screen the way I expected from an iOS app.


Still, the consistency of the interface helped compensate for that. Once a few basic navigation ideas clicked, I could apply them elsewhere rather than learning an entirely new interaction every time I wanted to accomplish something.


This Is Where the Tracker Workflow Gets Interesting

Programming a few notes isn't what makes a tracker exciting. The interesting part is what you can do to those notes individually. The M8 gives you multiple effect commands that can be applied within a phrase, allowing individual steps to behave differently without creating entirely new tracks or automation lanes. You can change instruments, alter parameters, add effects, and introduce variations at specific moments in a sequence.


That level of control is one of the things I've always found fascinating about trackers. A pattern can look incredibly rigid on the screen while actually containing a huge amount of movement and variation.


During my first beat, I was already experimenting with effects and changing parameters on individual steps. I barely scratched the surface, but it was enough to remind me why the tracker workflow has such a dedicated following. Instead of adding complexity by opening more windows or creating more automation lanes, a lot of that information can live directly inside the sequence.


The Built-In Dirtywave M8 Instruments Were the Biggest Surprise

I originally expected sampling to be the part of the M8 that interested me most, but I didn't even get to it during this first session. I spent too much time exploring the built-in instruments.


There are multiple synthesis engines available, and I ended up using them for chords, bass, and an arpeggiated part while building the track. Between filtering, envelopes, modulation, degradation, and the M8's effects, it didn't take long to move away from basic preset sounds and start creating something with character.


That changed my perception of what the M8 actually is. I had approached it primarily as an unusual sampler with a tracker attached, but after one session it was already starting to feel more like a complete portable music environment. Sampling is still the next area I want to explore, but I don't feel like I need to bring in my own sounds before the M8 becomes interesting.


Don't Fear the Hexadecimal

One thing that's difficult to ignore when learning the Dirtywave M8 is hexadecimal. Instead of every value being represented with the familiar decimal numbers we're used to, trackers often use a hexadecimal system that introduces letters alongside numbers.


It absolutely threw me off during my first session. Something as simple as deciding where I wanted the next drum hit occasionally required me to stop and think about where I actually was in the sequence.


At the same time, this felt more like something I needed to become accustomed to than a fundamental problem with the workflow. By the end of the session, I was already spending less time thinking about the numbers and more time listening to what I was making. I suspect that with enough repetition, the visual language eventually becomes second nature.


The M8 Still Has a Real Learning Curve

I don't want to make the opposite mistake and pretend the M8 suddenly became intuitive after an hour. There were several things I couldn't figure out during this first session, particularly when I started thinking about how I would develop my initial patterns into a larger arrangement.


The relationship between phrases, chains, and the complete song still needs time to sink in, and there are clearly huge sections of the M8 that I haven't touched yet. Sampling is an obvious one, but there are also deeper sequencer effects, instrument modulation, mixer controls, and sound-design possibilities that I only briefly encountered.


The difference is that by the end of my first session, those things felt interesting rather than intimidating. I wasn't staring at the interface wondering how anyone makes music with it anymore. I was wondering what else I could make once I actually understood it.


A Different Kind of Intuitive

I think that's the biggest thing I learned from trying the Dirtywave M8 without reading the manual. We often describe music gear as intuitive when it behaves like something we've already used, but that doesn't necessarily mean unfamiliar workflows are badly designed.

The M8 didn't immediately make sense to me because I don't naturally think in phrases, chains, hexadecimal values, and vertical sequences. Once I started understanding those concepts, though, I was able to build chords, drums, bass, percussion, an arpeggio, effects, and automation without having studied the system beforehand.


That doesn't make the M8 easy. It makes it learnable.


There's an important difference between those two things. An easy instrument minimizes what you need to understand before you can use it, while something like the M8 asks you to learn its language first. The payoff seems to be an incredible amount of control once that language starts becoming familiar.


After years of looking at the M8 from a distance and assuming its workflow might be too much for me, that's probably the most encouraging first impression I could have had. I still have a lot to learn, but instead of feeling like I've reached the limits of what I can do, I finished my first session wanting to go deeper. For me, that's usually a very good sign.


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